Not everything in applied manifests will work. Hotloading manifests is only allowed before world generation completes -OR- for 'client_only' manifests from client Lua. In the past we called it "hotloading mods", but in the present it should actually be called "applying manifests", since we're not activating whole mods here. For instance, when we choose to play with the Rayya's children mod, we override some images so that the UI looks different, and when we choose to play in the Desert biome, we override some models of goblins and other animals, so that they look more desert-like. Well, you might have created a custom kingdom or biome, and want only certain campaigns or other features to be enabled only when that kingdom / biome has been chosen. In the case of Stonehearth, it means activating something at run time, that is, after the game has already initialized everything.
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